Environment - Specific Lighting attributes and explanations
Environment | Basic Events System? | Group Lighting System? | Environment Showcase and Tutorial | Unique Attributes (See below for more information) |
---|---|---|---|---|
The First | Yes | No | ||
Triangle | Yes | No | ||
Nice | Yes | No | ||
Big Mirror | Yes | No | ||
K/DA | Yes | No | ||
Imagine Dragons | Yes | No | ||
Monstercat | Yes | No | ||
Crab Rave | Yes | No | ||
Panic at the Disco! | Yes | No | ||
Rocket League | Yes | No | ||
Origins | Yes | No | ||
Green Day | Yes | No | ||
Green Day Grenade | Yes | No | ||
Timbaland | Yes | No | ||
Fit beat | Yes | No | ||
Linkin Park | Yes | No | Watch Video | |
BTS | Yes | No | Watch Video | |
Kaleidoscope | Yes | No | Watch Video | |
Interscope | Yes | No | Watch Video | Car Control |
Skrillex | Yes | No | Watch Video | |
Billie Eillish | Yes | No | Watch Video | Sun/Moon Change (Simply happens when Boost colour enabled) |
Spooky | Yes | No | ||
Lady Gaga | Yes | No | Watch Video | Ring Tower Height Control |
Weave | Yes | Yes | Automated Square symmetry | |
Fall Out Boy | Yes | Yes | Side Towers & Pyrotechnics | |
EDM | Yes | Yes | Single Source Lasers & Dual rotation lanes for Circular groups. |
Interscope cars[Currently not functional in latest version of editor].
Lady Gaga Ring ControlEvery second lane is a 'tower height' control lane. They act as speed lanes and can be set anywhere from height 0 to 9. The rings will translate to each new height across what feels familiar as the fade system. At the time of creation of this environment, the extension block system did not exist and it's not backwards compatible, so if you want to keep rings at certain heights, you will have to place more blocks, almost like 'keyframes' to get them to work. Weave specificsThere are 4 pages of group events in this environment. Each of them make up one corner of a 'square', which is how they are divided in the pages. All Mirroring for each corner has been hand crafted in the environment itself. So if you were to place a 45 degree angle for one group on a page, and duplicate it (ctrl + D), the remaining 3 corners of the square will duplicate symmetrically, making symmetry the default way that Weave will respond. (See Video to the right)
Fall Out Boy specificsThe 'side panels', which are the very large towers in the peripheral vision made up of 48 lights each have a particular ordered pattern to them that looks like a snake when played as a wave. If you are wanting to make lights move upwards on the grid, you will have to use step and offset with an offset of 8, with a secondary event box in the same group, with the ID starting from what the second light in the column is, with the same offset of 8. Place it's timing to be half that of the step gap of the first event box, and you will have a simple line. (See video on the right for examples of both)
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![]() Interscope Car bounce control (Is done in the 'Ring rotation' Lane at this point in time. ![]() Gaga Ring height control Fall Out Boy Side Tower ID Order and straight Line example. Showcasing the different flame effects, including how they toggle, as well as using wave duration to help alleviate the 'sameness' between the flames Showcasing that 'Single source lasers' aren't a single light, but a series of overlaid lights. Showcasing that all 'circle' groups have 4 different rotational control points across 2 rotation group lanes. |
EDM specifics
The Electronic Mixtape environment has a lot of playroom, and there's quite a few specifics to know about to know how to use it to it's full potential.
On several pages of the lighting groups you will notice lanes called 'Single source lasers'. These essentially are a group of lights where their emission point starts from the identical source. This means the lasers can overlap, and, that's actually their default position. When you first light them up you may think it's just a single laser until you know of this detail. Play around with durations and especially rotation distribution to make the lasers start to shine. The Circular single source lasers are the exception, where simply altering the rotation angle can showcase the hidden overlapped lasers. Both examples of these are in the video to the right.
Each Single source laser group in this environment has 10 lasers. Each group that has 'circle' in it's name has 24 lasers.
The other specific thing to know about in this environment is each circular group has an additional rotation lane, where the X and Y axis of that additional lane control even more than you'd expect. These additional lanes are grouped on the final page, which can be a bit daunting at first but after officially using the environment for some time, was the easiest means to use them.
In the video to the right, it showcases the 4 different means of rotational control on a single set of circle lights in the environment.