Planned features (one day)
- 360/90
- Waveform scaling
- Copy, paste, modify events inside groups
- Modifying top group events
- Update icons
- Copy / Paste between pages in top group events
- Interactive scrollbar
- Settings upgrade, add more customization
- Colour Scheme Options
- Group Event Quality of Life enhancements such as new filters, etc.
Quirks by design
- Changing environment may result in inflated .dat file and some events may appear as missing
○ This is result of how loading works - it shows only events supported by the environment
○ ! It WON’T delete the events, but they won’t be visible in that environment
- Camera settings from game will impact preview in editor
- Bpm field is used only for initial settings of bpm for the song and then it’s used only for UI - any change won’t result in change of bpm and our bpm tool (button next to it) is needed for updating of song bpm
- Boost colours may not show in older environments that use a colours scheme that’s unsupported by boost. You can still place the boost colour events and such and they will respond appropriately when playing with a boost colour-enabled colour scheme. This quirk will likely disappear once colour scheme options are implemented.
Known bugs
- Loading of unsupported songs is not defined (can result in crash)
- Using shortcuts and UI also triggers events in editor (placing / deleting blocks) and typing into UI elements will change current editor state (change notes, obstacles etc…)
- Toggling “Static lights” won’t clear current lights and needs restart of session (not the game itself)
- Rotation of lights can get into wrong state and show incorrect preview, solved by restarting game entirely
- Visual bugs in basic events mode
- Chains are displayed as Arc
- Alt - Tabbing out of editor keeps Alt pressed in editor - fix by pressing Alt again
- Using X while placing rotation block will toggle triplet mode and rotation to 180 degrees at the same time
- Event counter is not accurate due to group system - it counts only basic events for now
- Beatmap info list won’t be updated if you back out of beatmap
- Editor will freeze if you try to access deleted beatmap outside of editor (delete it in inspector)
- Changing cover image and song after beatmap is created results in undefined behaviour
- Red blocks can be placed in One Saber maps
- If you have JUST created a new chart, when trying to leave back to ‘song info’ screen, the ‘no and quit’ button on the ‘do you want to save?’ prompt will not function and bug the editor, requiring a full restart.
- If you create a group event and step filter is selected, and the starting light ID# is, for example 10, and the group has more than 10 lights, it functions correctly. If you copy this event box to another lane that has less than 10 lights in it, and save the map, the map will no longer open until the issue is rectified manually in the .dat file. This issue also is what causes maps not to load in different environments sometimes after light shows have been created.
- Play / Stop / Rewind buttons don’t work (use space to control it)
- Using the Copy Difficulties menu, user is unable to copy objects and/or lights across game modes with the same chosen Difficulty.
- Depending on the language set in Windows, some input fields require commas instead of dots as decimal dividers.
Not planned
- Strobe mode in basic events mode
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